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Final Fantasy XIV Mage FAQ

Stamina increases your Mages health points, although it is not as important as intellect for leveling be sure you don’t neglect this stat otherwise you will be making many trips to the graveyard.

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Spirit although the description states it regenerates your mana and health pools, is largely seen as insignificant by the Mage community simply because of its diminishing returns at higher stat levels and lack of effectiveness during spell casting.


Other important stats to a mage are +spell damage, spell critical rating, spell hit rating, spell penetration, and resilience. Spell damage is what it sounds like, an increase in either all spell damage, or the damage of a particular school. It is a passive bonus found on gear and will increase the spell Final Fantasy XIV Gil up to a particular amount, how much +damage a spell receives depends on the spell. Spell critical and hit rating obviously increase your chance to crit or hit with spells which is good for a mage to have because if a spell crits, its more damage for the same amount of mana. Hit works kind of the same way, if you get resisted you basically just wasted mana on a spell that did no damage, increasing your spell hit will help negate that.

Don’t forget though that you can’t have 100% to hit, refer to the chart later to find out how much +hit you need, as it will vary. Crit and hit Final Fantasy XIV Gil aren’t a focus for leveling, but they do help, so any gear you come across with hit and crit on it might be a good addition. Spell penetration lowers your targets resistance by x, which helps with partial resists, such as the ones mages see with fireball. Resilience is a stat new with BC and is a pvp stat. In a nutshell resilience reduces the chance of you being critically struck and reduces the damage done by criticals to you. +Damage, Crit, hit, penetration and resilience are discussed later.

 

[Source:gamebuynow] [Author:gamebuynow] [Date:10-12-17] [Hot:]
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