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Habbo Hotel Japan Opens

Neeraj just launched Habbo Hotel Japan. I wrote about it before, but it is a cool 2.5D chat space where you can build your own room and play games as well.

It's a shockwave and it takes about a minute to set up an account and it's free. It's less sophisticated than Sims Online, but maybe better because it focuses more on the community aspect.

I sometimes have difficulty with Sims Online because the balance between gameplay and socializing is kind of difficult. Sometimes it feels like you're "in the way" of Sims trying to make money doing stupid repetitive tasks.

Habbo (maybe because it's free) has a younger and more social population, generally speaking, although I HAVE met some nice people on Sims Online.

I'm Joi and Neeraj is NikoNiko in Habbo.

Popular mostly outside of the U.S., Habbo Coins is a mostly free online virtual world which earned $30 million in revenue in 2006. The site is targeted towards a younger demographic ranging from 13 to 18 year olds (90% of users fall in this range).

It is free to register and walk around the hotel, yet users can pay extra for more functionality, club membership and furnishings for their hotel room.

Users join on to chat, play games, go virtual swimming and do anything else one might do in a real hotel.

Since the hotel is mostly populated by youths, all chats are filtered and all rooms monitored. Users cannot give email address or phone numbers to others neither can they use offensive language or sexist terms.

To pay for services or items within Habbo Coins’s miniverse, users need Habbo Coins. These are available for purchase by home phone or through a text message on your mobile phone. Habbo money has plans to add a complete mobile miniverse, but currently has only added Habbo Home; a social network done Habbo Style.

Habbo has almost 80 million registered users and 7 million unique users per month. The average visit is 30 minutes while the average page impressions per month are 400 million. For a virtual world with less functionality than a Second Life, it is doing incredibly well, partly because of the great graphics which they call “pixelart”..

Habbo is broadly similar to Cyworld - users move between a series of animated chatrooms and pay for items using Habbo coins. Users can buy furniture to decorate their rooms, buy gifts for their friends and pay to play in-world games. Coins are bought using a cell phone, credit card or debit card, and each one costs around 20 cents.

Some rooms also include billboard advertising for real-world products. In the light of horror stories about MySpace(), I’m sure parents of younger kids will be less anxious about letting them use Habbo (although there are reports of Habbo money users being scammed into giving away their account details).

On the other hand, you could argue that these worlds are exploitative, and exist to separate kids from their pocket money.

 

[Source:Gamebuynow] [Author:Gamebuynow] [Date:10-02-01] [Hot:]
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