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Skill Damage Calculation in Hero

We continue introduce something about skill damage calculation in Hero which from other site. Hope you like it more or less.

We realize that calculating CA exactly would by time consuming and futile, so lets not get into that lol however. We would like to program a calculator in Java. We can follow the CA equation youve posted earlier to make one for CA, but is there any other info that you could figure out. Like optimal strength and int to maximize CA for a given set of gears. The calculator would have them input their weapons(hero online gold) stats, their bracelets stats, and their HTs stats.

For now, just ignore Fire, Water, and Wind. No one knows enough about them yet ( we think) and most of hero online gold can not afford the 2.25bil for ataraxia anyway lol. Just looking at the equation, we have a question and a comment. The question, do you add minmax sdmg at the very end, or at some point before multiplying by the sar. (

This question could b answered by adding the sdmg gem to a wep with sar on it and seeing if the result is the gems value, or more). And the comment: This equation will allow you to see at what point adding a given ar is more effective than adding that same amount of sar. Ever level up and add str and int and watch your CA grow. It will not add the same amount every time ( within a given 10 points or so, we know it changes a lot between level 40 and level 80 per se).

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[Source:Gamebuynow] [Author:Gamebuynow] [Date:10-05-24] [Hot:]
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